require("script.GlobalConfig")
l_sdk  = require("script.sdk.SdkManager")
l_soundMananegr = require("script.SoundManager")
local GameClient={}
function GameClient.start()	
	 math.newrandomseed()
	display.addSpriteFrames("image/imageAll.plist", "image/imageAll.png")
	l_sdk:initSDK(function()
		changeScene("LoginScene")
	end)
end
function changeScene(sceneName)
	display.replaceScene(require("script.scene."..sceneName).new())	
end
return GameClient